|| Wurm ||
greedy ● curious ● detached
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pronouns origin original form biome boundary size height |
This esk is open to new: Acquaintances - ✔ Friends - ✘ Enemies - ✘ |
Wurm's main emotion towards other esk is a cold curiosity; provided the esk has someting interesting they'd like to look at. They are a very poor follower of social rules and are just as likely to grab at them for a closer look as they are to completely ignore their existence. They are wary, however, of esk that are substantially bigger than them as they do not want to be stepped on; and are not likely to engage with them. If they are in the middle of investigating something interesting they will not appreciate, or tolerate, another esk getting in their way. There is almost nothing worse to Wurm than an Annoyance, and they will not treat one kindly. If an esk would like to be on somewhat friendly terms with Wurm, the one thing they love is gifts. Bring them interesting trinkets, or a pretty rock, or anything odd that might not be found in their forest home! Wurm will always be pleased by a gift. Wurm rarely speaks, and when they do it is not in complex sentences. They can understand conversations spoken to them and around them, but their attempts to convey their own thoughts are a few key words intermixed with garbled sounds, static, and crackles. It is an unpleasant experience to be the focus of Wurm's words, as Wurm concentrates very hard and !SHOVES! their communication telepathically at another Esk in their attempts to be better understood. This results in the other Esk being bombarded with sudden sounds and stimuli, and the mental pressure of the shoved words has been described as highly distressing. Anatomy reference: They have elongated human hands
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This esk is available: ✔ - To be drawn in your art ↪ (✔ Conservatory | ✔ interactions | ✔ Out of Biome) ✔ - For written stories ↪ (only as a background character, please ask first!) ✘ - As a creator |
❲ ABOUT ❳
Wurm is fascinated by the world around them, and frequently touches and pulls and prods at anything that catches their interest. Grasping, holding, and tearing are all delightful new abilities courtesy of their hands, and they will spend a great deal of time investigating plants, rocks, and discarded items they find on the ground. They have learned the hard way that plants begin disintegrating immediately no matter how delicate their touch, and so they try to restrict themselves to observation only when they find a new flower so as not to destroy it before their curiousity is satisfied; however they are severely lacking in impulse control and they often leave a trail of dead plants behind them.
After several unfortunate incidents Wurm is far more discerning about not touching animals. Although death does not cause any real anguish for them, they do feel a quiet sense of unease when they have accidentally destroyed something that moves and wriggles in distress as they once did in their past life. Wurm is not really malicious on purpose, and during their early years they were quite puzzled as to why the slightest touch caused such damage to living things. After careful obvservations of other Esk and their benign interactions with plants, Wurm sat unmoving for several days as they pondered the possible differences between them. Eventually, they came to the conclusion that the glowing magic on their hands was the culprit, and armed with new knowledge was able to attain a small amount of control over their deadly enchantment. Wurm spends their days traveling, investigating, and carrying things around that they think Are Just Neat™; often Wurmlet counts as one of those things. Wurmlet doesn't mind their harsh way of communication, and is happy to admire the things Wurm wants to show him. Wurm enjoys this immensely and counts Wurmlet as one of their favorite possessions. "Ruin and death, he thought, cover all. The life of man ends in the grave. Worms devour us."
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❲ ORIGINS ❳ Wurm is thrilled to have been transformed into an Esk. As a worm, they had little understanding of what was happening during their transformation other than their Creator transmitting the idea of helping them as they struggled; trapped in painful, searing sunlight.
Life after transformation is fantastic. The sun no longer burns their skin and blinds their senses, they can clearly discern the environment around them and if something is not to their liking, they can simply stand up and move. They have fascinating new appendages called Hands and Feet. Their Feet carry them from place to place with astonishing speed; and their Hands can touch, and grab, and carry, along with a variety of new uses that Wurm discovers daily. |
❲ BOUNDARY ❳
Wurm was born into a part of the forest that seems to be strangely dark and colorless, damp, and cold. Their grove is haunted by a congregation of old spirits, and the odd forlorn magic of their presence brings a suffocating blanket of fog that never leaves. Sometimes you can see bits of shadow flit away in the corner of your eye, sometimes a freezing hand seems to hold onto you.
Wurm thinks its perfect. Damp and dark and cold with the shadows to keep you company, they think it's cozy and peaceful. They don't understand why not many living things come to visit but they are pleased nonetheless that they have this wonderful place all to their own. Animals are rare here, they can sense the wrongness of this place and know to avoid it. They become even rarer after Wurm moves in. |
Wug
Their second creation. A confusing thing, she is happy to be an esk but also unhappy, and Wurm does not understand this. She seeks them out but does not stay long, and is often morose in their presence. Wurm has decided that she is defective somehow, but no matter, they can always make another one. |